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As the semester was coming to an end, we had set our eyes on a working prototype that would provide users with an accurate Airloom experience. Prior to jumping into production, we had set up checkpoints to help us reach our, what seemed at the time, almost impossible goal. Creating the Airloom All I can say is that we were REALLY fortunate to have an industrial designer on the team. Using only a lathe and some sandpaper, Evinn Quinn was able to turn a block of wood into the Airloom's final form (as seen in the proposed sketches below). I'll leave it to him to explain the whole process along with his journey across the island of Manhattan in search of a wood shop with a working lathe. Apparently, the SVA sculpture studio's wood-working equipment decided to go fishing during the last week of school.  Sketches of the Airloom Courtesy of Evinn Quinn  Airloom, the Final Form Hardware Setup, a Projector and Rings In order to simulate a touchscreen interface without shelling out money for a $10,000+ table, we took cues from IDEO Lab's multi-touch Flash API and Wiimote hack, which uses infrared lights to communicate with the Wiimote through Processing. To help project the interface onto the table, Russ Maschmeyer strategically clamped a projector to the ceiling along with a Wiimote attached to its back.  Don't try this at home Russ then went through several iterations of "touch" rings, which consisted of an infrared light, a button switch as an input sensor, and a cell battery to power the whole setup. These rings would be used to simulate "touching" by users while interacting with the Airloom's touchtable interface.  1st Touch Ring Prototype - Front  1st Touch Ring Prototype - Back Coding the Darn Thing Russ and I worked on coding the interface using AS2 since that was what IDEO's multi-touch platform called for. Prior to diving into the code, there were a couple of things that we did to make this epic task more manageable. - Listed out all the different views and corresponding interactions required by the interface (on a whiteboard wall of course!)
- Reused some code from an Actionscripting class I took a few years ago with J. Davis
- Utilized the powerful Tweener to do all our tweening programmatically
- Created and shared functions between Russ and I (I'm sure we could of used classes and all, but we only had a week to do this)
 Testing the Touchtable with Code from Joshua Davis' Class User Journey through Illustration While Evinn was creating the Airloom, and Russ and I cranking away at the code, Kristin Gräefe did a killer job on creating the final user journey for the presentation. In spirit of our initial user scenario, she beautifully illustrated us as how we would look in the future, when we would have our own Airlooms that would be passed down to our younger generations.  The Team in 50ish Years, Thanks Kristin! Final Demo During our final presentation and demo, I realized that all the hours we had put into the project within a short amount of time was well worth it. I even witnessed several "oh shit!" moments as people watched the Airloom come alive during the demo. The president of the School of Visual Arts even took part in the Airloom experience. Okay, so enough talk. Here's the demo video!  Video demoing the Airloom via Vimeo
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