Gene Lu

The Airloom: Proto 3.0
Prototyping User Experiences
Monday, 01 March 2010

Sketch of the Airloom

After presenting the Watch and the Dongle in class, we were told that our prototypes were not context-specific enough. After another night of brainstorming with the team, we came up with the Airloom, a device that passively records conversations and photographs family members around the dinner table.

 
The Watch: Proto 2.2
Prototyping User Experiences
Saturday, 27 February 2010

Sketching the Watch

This second of two prototypes embodies the same goal as the Dongle; a device that keeps track of our short term tasks that need to be accomplished in order to achieve long term goals. The only differences are form and interaction.

 
The Dongle: Proto 2.1
Prototyping User Experiences
Saturday, 27 February 2010

Sketching the Dongle

In the upper right corner of the whiteboard wall, you'll notice a half-pilled shape drawing of a device, which we've called the Dongle. The Dongle is a device that keeps track of our short term tasks that need to be accomplished in order to achieve long term goals.

 
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